Monday, April 12, 2010

Shooting Patterns

For the record, shooting patterns are difficult... sometimes...

Because of the nature of this game, the need for overly-complicated bullet patterns have come up... which are kindof hard to determine where they go, and how they are used...

Fortunately, I found an example of a plethora of Bullet patterns, showing how to move them, how to set them up, how to make enemies use them, we'll see how this works.

Saturday, April 10, 2010

Character Design 1 - Character 01- Jen

Meet the first character of the game: Jen, "The Dreamer"


Jen- Dream Rider Character 01 by ~Jetstorm4 on deviantART

Jen is the main character of this story, a young girl who is about to have the dream of a lifetime, her story will be the first of the stories told in this tale...

More characters will be revealed as they come...

Monday, April 5, 2010

What is Dream Rider?

The first question for this blog, what is Dream Rider exactly?

Dream Rider is a game being developed using the Game Maker creation tool originally created by Mark Overmars specifically for game development.

Dream Rider is what is know as a 2D Vertical "SHMUP" (Shoot em' Up) similar to other popular games such as Ikaruga, Radiant Silvergun, and even the Touhou Project games (Perfect Cherry Blossom, Mountain of Faith, Shoot the Bullet).

The genre focuses on the player going through enemy waves, defeating them as they come, while avoiding getting hit by these enemies and their bullets. The path is linear and the same every time, allowing the player to learn the pattern of the game and eventually able to master it.

Dream Rider will be very similar to many other "SHMUP"s in this way, while having it's own new ideas featuring a very "different" powerup system and scoring system. Look forward to more posts about the game!

Saturday, April 3, 2010

Hello

Welcome to the Dream Rider Development Blog! This blog is to keep up to date details on the development for the Game Maker game Dream Rider.

This blog will keep information for both blog readers, the team, and a personal documentation for the members of the team.

I will detail more in later posts.